But this appears to be intentional: the final message of the very end of the game is that Avernum is by its nature the wild and untamed place it was prior to the events of Avernum 1, and the events of all the Avernum games do little to nothing to change its nature. The main story doesn't always jive well with the way many of these longer storylines are tied up, as the events in-game seem a bit small compared to the grand memories you have of these NPCs. Wisely, the game ties up a lot of loose ends from the previous games, providing appearances of many earlier NPCs (such as X and Solberg) that help finish those characters' stories, as well as providing glances at and possibilities to close the book on factions like the darkside royalists or Rentar-Ihrno's followers. It's a fitting (we're done here) tone for a closing title. Several locations are abandoned, many NPCs tired and despondent. Where Avernum 4 was about a post-apocalyptic, despairing feel, and Avernum 5 about frontierism, Avernum 6 emphasizes that the world is getting old, while at the same time the mushroom blight ran out a lot of its populace. Avernum 6 like its predecessors has an overarching tone that is clearly present in writing and location design. I get it, it's dangerous, I can handle it. Fair enough, but it gets a bit (the boy that cried wolf) when the game keeps warning me for almost every new location I enter. It's not a game that'll hold your hand as you can still mess up, but before it allows you to it'll give you a clear warning in the location description. Less amusing as you reach those serious missions is the game's tendency to warn you. This fits well with the way the narrative scales up, with you beginning as a lowly soldier and only later working your way up to more serious missions. Avernum 6 pokes fun at a lot of conventions, especially early in the game, with a curmudgeonly narrator making light of many of the earliest missions and locations. Overall, the writing is solid but doesn't stand out from the rest of the series. The smaller, inter-personal conflicts and motivations are where a lot of the qualities lie. In general, Avernum 6's quality tends to be in the little things and not in the overall large-scale events and main quests being particularly interesting. The game has a lot of different ending variations depending on the choices you make, who you support and to what extent. As the player, you have a lot of freedom to choose who to aid or even destroy depending on your own opinion of their views. There are a lot of questionable and doubtful things going on, and the different factions and individuals have their own motives and views, which they'll often reveal (to a silly extent). The antagonists certainly lack the tragic ambiguity of the antagonists of the previous two games, but it's a welcome amount of depth nonetheless. As you progress through the story, the game hints with greater or lesser degrees of subtlety when things aren't what they seem: political strife, pigheaded officers, wizards that think they can solve anything. More information on the company is available at 2 Story and writing Avernum 6's main plotline is fairly basic, as it's a simple save-the-world type story in which you have to defeat an evil horde. Past titles include the award-winning Exile, Avadon, Geneforge and Avernum series. Spiderweb Software, Inc., an independent game-design company based in Seattle, WA, is fanatically dedicated to creating fun, exciting fantasy role-playing games for Windows, Macintosh, and the iPad. Only you can help your people to get to safety before everything falls apart.įind out more information at and check out their other iPad titles, including Avadon: The Black Fortress and Avernum: Escape from the Pit! ABOUT SPIDERWEB SOFTWARE This final set of disasters threatens to destroy your homeland in a spasm of famine and warfare. Sensing weakness, they struck, destroying much of a weakened Avernum and creating waves of hungry, desperate refugees. Then the denizens of the low tunnels, the savage, reptilian Slithzerikai, emerged. Almost overnight, the mushrooms Avernum needed to feed itself withered and died. Once a prison colony for rebels and thugs, it is now a wild frontier, full of adventurous souls looking for wealth, fame, and magical power. It is a land of people living in an enormous warren of tunnels and caverns, far below the surface of the world. Avernum 6 HD is a direct port of this indie classic, now available at the touch of a finger from the App Store at Īvernum is a nation underground. Set in the world of Avernum, an enormous series of caves far below the surface of the world, players explore a strange subterranean land, full of dungeons, battlefields, and constant warfare. Avernum 6 HD is the final game in the epic, award-winning Avernum series of fantasy adventures. ( has launched their latest mobile port of the award-winning indie RPG series, Avernum.
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